This monograph examines the appropriation and ludification of the Germanic heroic tradition in video games as a digital medium, a process that unfolds on the margins of official discourse about the early Middle Ages. The project analyzes the adaptation of medieval material to the video game format through the use of Germanic epic motifs, such as the configuration of the hero, his conflict with the antagonist, and the pursuit of fame and wealth, derived from the medieval written sources that inspire them. Using narratology, the author evaluates the remediation of these narratives in video games as a playful, digital, and immersive experience.
Table des matières : ici
Informations pratiques :
Enrique Torres-Hergueta, The Germanic Heroic Tradition in Video Games. Playing Mass Medievalism, Londres, Palgrave MacMillan, 2025 ; 1 vol., VII–252 p. (The New Middle Ages). ISBN : 978-3-032-02251-6. prix : € 127,19.
Source : Springer Nature







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